Oct 22, 2009, 02:12 PM // 14:12
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#121
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Krytan Explorer
Join Date: Jun 2005
Location: European Union
Guild: ADL
Profession: E/
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To debunk badmouthing and for your indulgence I compiled a list of people who publicly declared their Test Krewe membership:
Black Metal (Guru 01/09)
Jiggles (Guru09/07)
rangereminem1984 (Guru 12/06)
Masmar (Guru 05/08)
I MP I (Guru 11/06) (claims to be done with GW. As if..)
Shayne Hawke (Guru 05/07)
razerbeak (Guru 05/06)
König des Todes (Guru 01/08)
Kain Fz (Guru 01/08)
Geod (Guru 04/07)
pansy malfoy (Guru 04/07)
Falrow (Guru 05/05)
ImmortalMitch (Guru 12/05)
Shawn (GW-Incgamer 11/06)
Friend of Karuro from GW-Incgamer (details unknown)
Player_70985 (GW-Incgamer 9/04) (former alpha guy)
Shadowhand (GW-Incgamer 04/06)
4thVariety (Wartower 05/05)
Mystery Man #1 (Wartower) (former alpha guy)
Mystery Man #2 (Wartower) (plays since Prophecies)
According to fenix: Axiom, Arky, JR, Auron
I'd say the task is pretty simple. If I take henchmen and wipe the floor with the PvP guys, then it's not balanced
If the forum join-dates are an indication for how long people are roughly playing GW, then I'd say the mixture is across the board. If the selection of people is taken as an indication of which player tastes ArenaNet wants to serve, then I'd say they do not want to leave any group behind. Neither PvE nor PvP. Neither pRo nor newbie. My list is 15% of the Test Krewe, that should also give people an idea.
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Oct 22, 2009, 02:13 PM // 14:13
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#122
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Re:tired
Join Date: Nov 2005
Profession: W/
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Quote:
Originally Posted by Killed u man
This isn't really true, because never has Anet put responsibility in the hands of the community.
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They ran the original alpha test group for a few years, which was essentially LTK with a different name. It had the same cross section of PvP and PvE players, and largely the same goals.
Last edited by JR; Oct 22, 2009 at 02:18 PM // 14:18..
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Oct 22, 2009, 02:21 PM // 14:21
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#123
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Forge Runner
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Quote:
Originally Posted by JR
They ran the original alpha test group for a few years, which was essentially LTK with a different name. It had the same cross section of PvP and PvE players, and largely the same goals.
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True, but there's a big difference here. Alfa people usually have a clue what they're doing.
Here, I have the feeling the majority of the Krewe is just some PvE'ers who signed up for the lulz.
Again, enough examples:
Bamboocha, noxify, list continues.
So many people who are inactive, have no clue what game balance is, or will simply be shit at basic testing. (Interaction between skills)
@Feldsper:
I went to the moon on a self-made rocket, proof me wrong.
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Oct 22, 2009, 02:28 PM // 14:28
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#124
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Re:tired
Join Date: Nov 2005
Profession: W/
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Quote:
Originally Posted by Killed u man
True, but there's a big difference here. Alfa people usually have a clue what they're doing.
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I don't see the distinction. The alpha test group was exactly the same: Players from the community who applied to join.
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Oct 22, 2009, 02:28 PM // 14:28
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#125
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Krytan Explorer
Join Date: Nov 2006
Profession: Rt/
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Quote:
Originally Posted by Killed u man
My point is that you need the RIGHT PEOPLE for the RIGHT JOB. And Anet clearly failed at doing so.
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you really don't have all the information needed to come to that conclusion. unless you know all the krewe members and have read all their applications, any assumptions you make just cause you to look rightly ignorant.
the goal of any beta testing experiment with any hope of success is to get a full spectrum of players involved. that includes players you might not personally like or agree with, and players that you might not even believe are suitable for the job. they represent a portion of the player base too, whether you like it or not. i've been a part of several beta tests for other games and that's just how it is done. i'm sure the pvp people don't want the pve people balancing their part of the game, and vice versa. if your beta testers aren't bickering, you've done something wrong.
i was on one dev team where we only recruited top pvp players for the test. you know what? it was horrible. we released the patch and people hated it, and it was super buggy because everyone was too obsessed with balance to watch out for the bugs. we also broke a part of the pve game because nobody bothered to go test it. epeens were bruised, EA was mad at us, and we had to make a new patch. we recruited some lesser known players and fansite staffers and they were just the voices we needed to get it done right, and the next patch was a huge success. we learned the hard way.
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Oct 22, 2009, 02:31 PM // 14:31
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#126
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Krytan Explorer
Join Date: Sep 2008
Profession: E/
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Would all of you stop this ridiculous nonsense?
The test crew hasn't even started working already and you all imagine PvErs bringing doom to PvP and god knows what else. Give them a chance people. Chill out. At this point no one has any real clue about what they're talking.
Negativistic bunch as always.
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Oct 22, 2009, 02:47 PM // 14:47
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#127
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Forge Runner
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Quote:
Originally Posted by JR
I don't see the distinction. The alpha test group was exactly the same: Players from the community who applied to join.
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There wasn't a community back then. I don't know how U applied for GW aplha, but I assume you had to dig pretty deep to find it. (Gw had very few marketing)
So your average gamer (The "clueless" gamer) wouldn't have applied.
If you place an application form for a job in the middle of the Ghetto, you're going to get different people than if you were to have put that application form in, let's say, a library.
People who signed up for alpha ACTIVLY SEARCHED for a new game to test. People who signed up for LTK simply saw the form on the intro-screen. Some people, even admitted, simply signed up "for the lulz", and got selected.
Also, do you people have the feeling I'm targetting you or something? I am not. I'm merely pointing out the fact that the representation of the PvP-scene is very poor.
I know Test Krew has only just been selected, but when U give a handgrenade to someone with the Down-Syndrom, you know what to expect.
The matter of fact is that PvE needs very few Q/A. PvE can't be broken due to the fact that Charr won't complain when they get hit by a 2500 damage spell. PvE, for what it's worth, can be fixed by adjusting 3 simple skills. (SF, RoJ and CoP)
PvP needs so much more. It needs insight, understanding of mechanics, understanding of game balance. The people who have that (Of each individual format HA and GvG) have not been selected, and that's what I find sad.
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Oct 22, 2009, 02:50 PM // 14:50
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#128
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Doctor of Philosophy
Join Date: May 2005
Location: Pacific Northwest
Guild: Team Love [kiSu] www.teamlove.us
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The original Alpha test was fairly skewed towards PvErs, but ANet would bring in top guilds in order to augment the player base as needed. My experience there though was that the PvE players tended to comment more about PvE things and PvP players would be testing and posting PvP things.
The actually testing tended to be very tedious, and you were required to write reports every night after you ran through the things to be tested. Only areas to be tested were enabled for the most part (for the various expansions) so its not like you could exploring or whatever. And there was pretty high attrition rate due to the monotony of the testing. As such, I would expect that ANet will be looking to add folks over time, though the method of choosing people probably will vary from what it was before.
I realize that people who did not get in are very disgruntled, but the reality is that probably thousands of people applied and there was no way everyone would get in. Also as JR states, it is highly unlikely that any changes are going to be made unless they are driven by the devs themselves. This was the case in Alpha and with the Balance forums for the most part. Testers do QA, not design. To be QQing about the sky falling because any particular person was accepted into the test is just plain ill-informed ranting.
Last edited by Billiard; Oct 22, 2009 at 02:55 PM // 14:55..
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Oct 22, 2009, 02:59 PM // 14:59
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#129
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Desert Nomad
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Quote:
Originally Posted by Killed u man
I'm merely pointing out the fact that the representation of the PvP-scene is very poor.
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How can you know that, without knowing everyone who was selected for the krewe? I figure you know maybe the 15% that 4th variety posted. What do you know about the other 85%? You are not pointing out a "fact", you are - again - posting speculation.
Quote:
Originally Posted by Killed u man
The matter of fact is that PvE needs very few Q/A. PvE can't be broken due to the fact that Charr won't complain when they get hit by a 2500 damage spell. PvE, for what it's worth, can be fixed by adjusting 3 simple skills. (SF, RoJ and CoP)
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Lots more "facts" there. They're entertaining, but they are not facts. Firstly, the test krewe is not responsible for "fixing PVE". They are there to test whatever skill changes a-net wants to try for PvE. I don't think even you really believe that play testing is that simple and doesn't need proper Q/A.
Quote:
Originally Posted by Killed u man
PvP needs so much more. It needs insight, understanding of mechanics, understanding of game balance. The people who have that (Of each individual format HA and GvG) have not been selected, and that's what I find sad.
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Again, you don't know that. You don't know 85% of the people who have been selected.
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Oct 22, 2009, 03:21 PM // 15:21
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#130
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LEET HAXXOR!
Join Date: Feb 2007
Location: Random Arena
Profession: N/A
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Quote:
Originally Posted by Hissy
How can you know that, without knowing everyone who was selected for the krewe? I figure you know maybe the 15% that 4th variety posted. What do you know about the other 85%? You are not pointing out a "fact", you are - again - posting speculation.
Lots more "facts" there. They're entertaining, but they are not facts. Firstly, the test krewe is not responsible for "fixing PVE". They are there to test whatever skill changes a-net wants to try for PvE. I don't think even you really believe that play testing is that simple and doesn't need proper Q/A.
Again, you don't know that. You don't know 85% of the people who have been selected.
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Your speculating how many people he knows or maybe doesn't know, either way you just shot your self in your foot by saying he is speculating when you are doing no different.
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Oct 22, 2009, 03:26 PM // 15:26
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#131
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Ascalonian Squire
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Quote:
Originally Posted by Captain Bulldozer
Congrats to all those who've been chosen!
I'd think its only fair to the community if we were told certain info about the selection process... what specifically was looked for, what wasn't wanted, how many people were chosen, etc.
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I was selected for the test Krewe.
I imagine I was chosen because I focused on high end gvg (I was a member of cow, MH, and lag) but also enjoyed playing other forms of pvp (I achieved a high rank in tombs, RA, AB) and even pve (I earned survivor 3 and such before nightfall came out). That, and months of writing e-treatises about skill balance here and other places back in the day. =P
I'm very excited about GW2 and hope it preserves the core ideals of prophecies -- skill over grind, a focus on competitive play, and an emphasis on narrative, quality game mechanics, and gameplay as opposed to time sinks, gear, level, and grind/gank like other mmos. I also like world pvp I have experienced in other games (such as eve, aion) and hope to see a better version of that in GW2. But above all, let GvG be even better than GW1.
I will happily pass on any information I am allowed to because I know many of you love the game like I do and want to see it succeed.
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Oct 22, 2009, 03:32 PM // 15:32
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#132
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Academy Page
Join Date: Apr 2006
Location: France :)
Guild: Rage Team [rT]
Profession: Mo/
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Good luck to the selected people, but i'm pretty sure this Test Krewe doesn't gonna change something in the state of the pvp in Gw1 (= clinically dead)
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Oct 22, 2009, 03:42 PM // 15:42
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#133
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Desert Nomad
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Why the Test server is not open to EVERYBOBY like in World of Warcraft?
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Oct 22, 2009, 03:45 PM // 15:45
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#134
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WTB q8 15^50 Weapons!
Join Date: Nov 2006
Guild: アoo アugs アlan [ァアァ]
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Quote:
Originally Posted by 4thVariety
If the forum join-dates are an indication for how long people are roughly playing GW,
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Imo it has rly nothing to do with it. as i know loads ppl wo joined here before they started playing to get some idea. but also loads ppl who joined years after they started.
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Oct 22, 2009, 03:51 PM // 15:51
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#135
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Desert Nomad
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Quote:
Originally Posted by English Warrior
Your speculating how many people he knows or maybe doesn't know, either way you just shot your self in your foot by saying he is speculating when you are doing no different.
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Hardly. Are you telling me there is a complete list of all people in the Test Krewe, and their experience? That everyone has seen except me? The best I have seen so far is 4thVariety's list, which is only about 15%. So my comments are valid right now. When we know the full list, THEN there might be some conclusions to draw.
And exactly what speculations have I presented as facts? Such that I am doing the same as Killed U Man?
Last edited by Riot Narita; Oct 22, 2009 at 03:55 PM // 15:55..
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Oct 22, 2009, 03:57 PM // 15:57
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#136
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Desert Nomad
Join Date: Jan 2009
Profession: N/
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Quote:
Originally Posted by 4thVariety
To debunk badmouthing and for your indulgence I compiled a list of people who publicly declared their Test Krewe membership:
Black Metal (Guru 01/09)
If the forum join-dates are an indication for how long people are roughly playing GW, then I'd say the mixture is across the board. If the selection of people is taken as an indication of which player tastes ArenaNet wants to serve, then I'd say they do not want to leave any group behind. Neither PvE nor PvP. Neither pRo nor newbie. My list is 15% of the Test Krewe, that should also give people an idea.
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Well, just for the record, I've been on guru MUCH longer than 01/09. I posted this a few weeks ago in the Screenshot forum:
And I have been playing since the original preview, with my main account being 51 months old and a total of 8904 total hours.
Just to debunk your correlation between guru join date and actual in-game experience
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Oct 22, 2009, 03:58 PM // 15:58
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#137
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Desert Nomad
Join Date: Jul 2007
Location: Cuba
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Good luck to the Test Krewe, hopefully with their help it leads to better updates.
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Oct 22, 2009, 04:01 PM // 16:01
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#138
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Krytan Explorer
Join Date: May 2008
Location: Aberdeen, Scotland
Guild: We Gat Dis [HRUU]
Profession: E/
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My guru join date does not correlate to how long i've been playing, its quite a bit off.
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Oct 22, 2009, 04:46 PM // 16:46
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#139
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Ooo, pretty flower
Join Date: Jan 2008
Location: Citadel of the Decayed
Guild: The Archivists' Sanctum [Lore]
Profession: N/
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Quote:
Originally Posted by Fril Estelin
They even invited people from the crystal desert. A. Ma. Zing.
:P
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I live in the US, I meant the person who posted "It's good to be king" - aka Daniel Frozenwind (who lives in England).
Quote:
Originally Posted by NeHoMaR
Why the Test server is not open to EVERYBOBY like in World of Warcraft?
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Because they don't want everyone to be open to the test server, and there is plenty of legal things (such as the non-disclosure agreement, which many people on this forum would openly give out *which by the way, Anet will sue people who do, and the person sued will have to pay Anet's attorney*).
Quote:
Originally Posted by Pleikki
Imo it has rly nothing to do with it. as i know loads ppl wo joined here before they started playing to get some idea. but also loads ppl who joined years after they started.
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Agreed, for instance, I didn't know of Guru (or sign up) until a year and a half after I started playing GW. Or any fan-site (even wiki!) for that matter.
There are also people who do not go to Guru or GWO who got in (or at least, are not active on Guru and/or GWO).
Though guru join dates, on average, do estimate to around when they stated playing the game (that is, if you take all Guru members, and average out the join date, then take the time the same people started playing GW and average that out, the overall should be similar).
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Oct 22, 2009, 04:53 PM // 16:53
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#140
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Lion's Arch Merchant
Join Date: Mar 2006
Guild: Servants of Fortuna
Profession: N/Mo
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I really wonder the Test Krewe is going to test. If Sealed Deck really gets released today? and the UW quests Linsey's been burning midnight oil for? What is left? I honestly assumed that the Test Krewe would be testing Sealed Deck as kind of the opener to learn them in to the test process....
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